Extension name:
SimplePhysicsSystem
Location:
~abachn/oe/extensions/SimplePhysicsSystem/
Purpose:
This is a simple physics engine written in C++. It contains a number of PhysicsSystems that again contains particles and constrains. The PhysicsEngine uses Verlet integration to calculate the particle positions over time. This is taken from the FixedTimeStepPhysics extension.
Each PhysicsSystem can have a range of modifiers like gravity and can collide with surfaces that in not part of the world graphics.
Dependencies:
Implementation details:
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